[youtube]https://www.youtube.com/watch?v=xHN8wCNVZQo[/youtube]
The most important part of this lecture occurs around 52:00 where there is a discussion of the virtual wall algorithm.
It may seem at first that adding various thuds, clicks and bangs when the user hits our virtual wall is a cute feature that does not enhance the measured metrics of the project. However, there are a few papers that show the that auditory feedback has an influence on what […]
Hand Rehabilitation devices The advancement of technology has brought about numerous devices aimed at the rehabilitation of fine motor skills. One such device is the Phantom Premium 1.0 which is a commercially available haptic device which allows you to create a virtual haptic environment. Youn. K et al. used this […]
Hand-writing Rehabilitation in the Haptic Virtual Environment is the main driver behind our claim that this senior design project has a medical application. This paper has advantages over the period art because it is a Haptic device, not a position control device. That is, the user is helped through the […]
Patent number EP2251767-A1 is another interesting find in our patent search. It has the potential to be an extremely affordable system since it only uses one motor. This makes it viable as a game control for a tennis simulation or rowing simulation, for example. The article kept bringing up the load […]
[youtube]https://www.youtube.com/watch?v=xHN8wCNVZQo[/youtube]
The most important part of this lecture occurs around 52:00 where there is a discussion of the virtual wall algorithm.
We’ve found two really great books on our topic in our amazing library (we have everything really, haptics is an obscure field). The first is Engineering Haptic Devices: a Beginner’s Guide for Engineers. Everything is broken down, the design criteria for the physical plant is laid out, making designing a haptic […]
Patent number FR2910833-A1/WO2008080917-A1 is of interest to us. It is another hand oriented Cable Suspended Interface. The user would hold onto a joystick like device and be able to control an object in 3d space. It seems like this report spent more time focusing on the dynamics and increase visibility than […]