VR Speaker Presentation: Ink Stories
VR Game:
- 1979 Revolutionary Game:
Interactive/Gestural agency
You will be asked questions
To answer them, nod yes/no
You can youse connect (Xbox?) to do animation/motion capture for avatars
Goals for VR Experiences
- Immersive VR perceptually surrounds the user, increasing his/her sense of presence or actually being within it
- Interactive VR gives participants agency within the immersive world–so they can make valuable choices that have an impact on the world and the others within it. Creating a deeper connection between participants and the story.
Fail states without death → received lots of criticism
- 4D multi sensory & location based:
- Textured floors
- Vibration platform
- Foam particle machine
- Air vortex cannon
- Heat lamps
- Sensory scent machine
- Realtime prop tracking:
- Balls, fire extinguisher
- Planks, walls, varied props
- Live actor performance
- Perimeter nets
- 32-channel open-air sound system
- Blindfold
- 7 stories simultaneously unfolding in real time
- Controller becomes a virtual phone (text/zoom into apartments/play videos)
- Story replay-ability
- (3) 20 min episodes
- Synopsis: peer into private lives of 8 diverse New Yorkers from fire escape to discover suspicion & deception–all unfolding in real time
- VR as a medium is only 3 years old!
- VR projects: 1979 Revolutionary, BlindFold, Fire Escape
- AR = Augmented Reality becoming the next biggest thing
Leave a Reply